The Wakfu is strong in this one

You may or may not be familiar with the flash based MMO known as Dofus that was pretty popular for a good chunk of time, well the developers are back with their latest game, Wakfu.

Wakfu is an MMO that bases itself on a conflict between four nations vying for control of a flooded world. The gameplay is unique for an MMO as combat is actually based on a series of grids with turn based combat. It plays similar to Final Fantasy Tactics, Ogre Battle Tactics and Disgaea. It’s definitely a turn from the usual and adds a whole new level of strategy to MMO combat.

The game currently boasts 12 different classes that each have drastically different gameplay. Each of the classes has three different elements, each element has five spells and most players focus on a single element as the damage of those elements are boosted by different stats. For example I play an Iop, a very warrior looking character and I focused on Earth, which lets me do significant earth based damage, mostly in area of effect spells.

The game boasts LOTS of pop culture references and strange aesthetic styles, with a lot of my armor so far being absolutely ridiculous looking so far. My main character looks like a crab while my second character looks like a giant canary. I’ve been playing it for a few weeks and my thoughts on it are quite mixed.

The game is free to play but features a content gate. Meaning there’s a huge portion of the game that you won’t even see most of it unless you subscribe. Personally I don’t feel like this is a good business model, I think it could be a lot better if subscribers leveled faster. Not just character leveling but maybe crafting as well. Just double the time it takes to level for free players and let them access to the rest of the world instead of only being able to interact on the starting island.

If you’re looking to play this game by yourself you’d better find a good guild, because playing solo is unbelievably boring and takes forever. Or you could do what I did and join the game with a group of friends. Group combat is so entertaining with the amount of strategy involved and the friendly fire. There’s been plenty of times where my character has unloaded his abilities only to devastate not only my enemies but my friends.

APB returns with APB: Reloaded. It’s far from the rise of the phoenix

The premise of All Points Bulletin was an interesting one, a cops and robbers themed MMO in the style of games like Grand Theft Auto but this idea seems harder to execute than expected.

APB: Reloaded falls flat, it not only didn’t correct a lot of mistakes made in the original game, it seems to have added some new ones. My complaints about the original game were plentiful and they were serious problems that really hindered my having fun. I’m going to go into extreme detail with the many problems with the game. One thing that I’ve noticed that seems to be a recurring theme is copying the least fun aspects of MMOs and leaving out the most fun aspects.

  1. Faction grinding. This is my third biggest gripe with the game, there’s a tremendous amount of grinding to unlock all the weapons. So much so that I got really bored halfway through one of the two trees because I just kept getting the same missions over and over and over again. I’m the type of player who can sit down and grind like no other as you can see by how fast I hit level 50 in Rift in previous posts.
  2. Does not feel Massive. This is the single most infuriating aspect of APB because the game is advertised as an Massive Multiplayer Online Game. On average the most players you’ll have in a single mission is 8 in a 4v4 environment, I’ve been in a few missions that had more but they are VERY rare. When I came into APB I was hoping to be involved in battles of crazy size that Grand Theft Auto 4 couldn’t compare with but the sad thing is, the battles in GTA IV are bigger. The added “fight club” zones introduced bigger fights, but in tight areas and only one lets you drive vehicles around but in a very limited manner.
  3. Weapon imbalance. It seems to have gotten better since the original incarnation of APB, but there are some problems that still exist and some that I don’t recall from the original game so they may have actually gotten worse. The “end progression” explosive weapons like the grenade launcher and rocket launcher still feel completely out of control, destroying cars almost instantly. There’s one more weapon that I think may have been added by the Reloaded crew because I have no recollection of it from the original and it’s the concussion grenade. It seems like the regular grenade but just stronger in every way which seems dumb in a competitive game.
  4. Lack of missions. Honestly I feel like there’s only 25 or so missions that just keep repeating over and over and over. Considering the amount of missions you need to get through contacts, especially later ones this seems ludicrous. I really see this as one area that needs to be drastically improved.
  5. The item shop. This is the second biggest issue I see with this game, but it’s also the most problematic which is why I saved it for last. The reason I say it’s the most problematic is because I don’t think it can be fixed. There are guns you can’t obtain in any other way that you can buy permanent versions of for about $50. If you were to suddenly add alternate ways to get these weapons to the game the players who bought them would be upset. If you nerfed these weapons the players who bought them would be furious. If you don’t do anything you’re going to make players who haven’t paid furious. I just see this as a no-win situation which hurts everyone and is the major downside of the item shop system. If you make a mistake with selling an item

Overall as much as I loved the idea of APB and love the customization for characters, clothing and vehicles it’s an absolutely horrible game and not even worth the bandwidth to download it. The problems with the game only seem to exasperate themselves as time goes on. If you do decide to download the game and torture yourself definitely only download this game through Steam.

So why should you download the game only through Steam? Because when I downloaded it outside of Steam before it was available on Steam. It loaded my computer with an application called Pando Media Booster. Pando Media Booster is an application used to cheaply distribute a game by making everyone who downloads the game host a copy for download like a torrent.

Other games do install this, but the settings with the copy that APB: Reloaded installed seems to have unreasonable demands, to the point where my bandwidth was so drained I was screaming at AT&T daily until I realized what was happening. Whenever my PC was on all of the bandwidth in my house was being used up, I only noticed when I turned the computer off and went to check something on my laptop. The worst part about this is it seems the Gamers First client kept reinstalling it every time my computer would boot up! I don’t want this giant bandwidth eating turd, you’re not putting gamers first, you’re putting profits first.

Frankly I’m really disappointed with how APB Reloaded turned out and am disgusted with myself that I actually paid for two months worth of subscriptions to give it a fair chance. This game doesn’t deserve a dime and the developers should be avoided like the plague for making such a horrible abomination. Get your torches and pitchforks ready, because there’s a monster out there. There’s not a whole lot out there in terms of MMO (and I use that term loosely here) shooters to play at the moment though, so I’m sure I’ll waste more than a few nights playing this while waiting for much better.

Free to Play: The future of the MMO?

While the pay to play business model has been the industry standard since inception it has changed quite a bit, especially as of late with conversions to free to play and free to play releases.

Free to play is often joked about how much you can actually spend because the item shop can be quite an addictive thing. Penny Arcade even did a strip where they were talking about how much they like League of Legends and how Gabe had spent $6000 on it. The pay to play model may not look so bad in comparison but it took some perfecting.

An intro screen for Legends of Kesmai.

A long time ago America Online had a number of multiplayer games that were free while they were in beta. But when they officially released they began charging a whopping $1.99 an hour. This crushed me because I was really young at a time and I dearly loved a game called Legends of Kesmai that was on AOL but there was no way I was willing to pay that. This is a stellar example of a time when pay-to-play failed, as many, if not all, of the games went under.

Many MMOs now boast a free to play model, and many of them I plan on reviewing or re-visiting and writing about on this blog. Some of the systems are horrible, others work well, and few seem to be perfect.

A screenshot from a particularly crazy battle in APB, which sadly is a rarity.

First I’ll quickly discuss what I view as a horrible free to play model: A competitive free to play game but you pay for access to more power, in some cases a huge edge over other players who don’t pay. One example that always strikes me immediately as a horrible free to play model that makes me really sad is APB: Reloaded. For a mere $50 you can have access to a single permanent gun that isn’t available any other way.

Secondly, there are some games that have a model that’s pretty good, I don’t feel like the game is giving me a competitive edge for paying, it’s giving me more options and more customization. I’d consider a game like Dungeons & Dragons Online to be one of these. I can pay for content to break up the monotony of grinding the same areas on alternate characters.

Finally there is an ideal model out there that seems to have it down perfect and it’s making them a lot of money. I myself have spent nearly $500 on the game and I have no qualms about it, in fact I’m happy because they keep producing a great game, they openly opposed SOPA and they’re just a genuinely cool crowd who’s very involved with their community. I’m talking, of course, about Riot Games with their hit game League of Legends.

League of Legends makes a point of not having the player pay for power. You can buy increased experience gain and increased IP gain but that does not inherently give you power. Levels in League of Legends do not serve the typical purpose of an MMO, a sense of progression to keep you hooked based on a goal oriented psyche. The leveling system of League of Legends serves as a way to separate veteran players from new players with match making. Of course one could always just make an alternate account but the fact of the matter is that a main account is going to have a lot more characters and runes.

To understand the system completely you need to understand the two currencies in League of Legends. There’s Riot Points which are bought with real money, and there’s Influence Points that are won at the completion of every match. With Riot Points you can buy cosmetic alternate appearances for characters, unlock characters (which can get pricey), buy temporary boosts that increase the speed at which you gain IP and Experience or buy “Rune Pages,” a convenience that helps you when you finally get to 30.

Everything but the alternate appearances and temporary speed bonuses can also be bought with IP, so in effect RP can only be used for cosmetics or to accommodate laziness.

Overall League of Legends has the best model I’ve seen thus far and I sincerely hope that other companies will use the model for their own games. In fact I recall seeing an interview with the people behind Planetside 2 and they referred to League of Legends as a great model for free to play. This makes me have immensely high hopes for Planetside 2, especially as someone who fell in love with the original Planetside later in its life and has been dying for something like it.

Star Wars: The Old Republic, why I refuse to play or review, and why you should too.

The semester is finally over so I have some time to write again. I hate to be a downer with my first post back but this is really important to me, and if you’re reading this odds are it should be to you too.

Ideally I like to keep my politics and my gaming separate, it’s an extreme rarity that I’ll talk about politics with my gaming buddies because I get so heated about it. This however is one of the few instances in which the two are intertwined. Electronic Arts, the major corporation that acquired Bioware has shown its true colors by seemingly supporting the Stop Online Piracy Act, which has raised my ire.

The reason I, and many others think that EA supports SOPA is because of this letter that has their name in it wanting congress to enact harsher copyright laws, a letter that lead up to the creation of SOPA. Now this doesn’t prove beyond a shadow of a doubt that these companies all support SOPA, but it does show that they had the same thing in mind as SOPA. It is still very possible that businesses whose names are attached to this letter do not support SOPA. It is also very likely that with all this negative publicity, a lot of companies will immediately deny support.

The controversial law has gotten very little media coverage on television, which isn’t helping the case that companies attached to this letter support SOPA. Time Warner, News Corporation, NBCUniversal and CBS were all attached to this letter, the companies that own CNN, Fox News and CBS News and MSNBC respectively.

The law on the surface seems like a way to combat piracy on the internet, but the fact of the matter is it can (and will) be used for more nefarious purposes. You can look at Universal Music’s Group takedown of a song that criticized them and had no obvious ties to the group. Universal Music Group is indeed another one of the companies with their name attached to that letter.

The whole situation revolving around this bill is becoming quite eery, and making me question whether other companies will pull something like Universal Music Group, see that a reviewer said something negative about their product and have it yanked. Under SOPA you would be able to take down anything for the reason that it might be potentially be used to harbor copyrighted materials.

Because of EA’s attachment to this letter I refuse to give their game a review or even a playthrough. Until I hear companies who were attached to this letter denounce SOPA, I am going to boycott every company on that list. If cars weren’t so expensive I would even consider getting a different one so that I did not have to drive a Ford and give them free advertising. I will however not be wearing my Oakley sunglasses until I find out more about these companies stances on SOPA.

I’m not the best person to explain the intricacies of this bill, but the popular TotalBiscuit made quite a good summary video with good references that inspired me to sit down and write this.

Age of Empires Online, a true successor?

The login screen, which immediately shows the player the kind of aesthetic they're getting into.

Today I’m going to be talking about a new free game that just released, Age of Empires Online!

Age of Empires Online so far feels very true to the series, it felt like I was playing a sequel to Age of Empires 2. The controls are all very similar and it’s easy to pick up as a big time player of the original games. I used to love Age of Empires 1 & 2, the third game I had mixed feelings about but it was entertaining.

Age of Empires Online features a new aesthetic. In the original three they went for a realistic look but were limited by the graphics technology of the time. The new game features a cartoony plastic-like aesthetic that games like World of Warcraft and Team Fortress 2 have popularized.

A loading screen in the unique aesthetic style of the game.

The game has some features very typical of an online game like persistence and leveling. Like Age of Empires 3 you have a capital city that levels up. Your capital city is where you collect the majority of your quests, which are similar to campaign levels. There’s a wide variety of missions, some of which are repeatable. It’s definitely akin to the original games in terms of naval warfare reliant levels, mixed levels, land reliant levels.

There are PvP matches which I’d assume are on randomly generated maps. However I haven’t played them yet and for one very good reason.

My capital city, Yezlofa.

The worst part of this game is the “cash shop” which is why I haven’t touched the PvP. The game has taken a startling approach to the cash shop where you can buy power. There are many things that are locked unless you have a premium civilization. These premium civilizations are $20 a pop which sounds reasonable, but you’d have to buy each civilization if you don’t want to play just one.

Right now there’s only two civilizations but there’s two more coming, leaving you at a whopping $80 to unlock them all. Or you could pay $100 and apparently unlock everything for the first 6 months. This leaves you at $16.67 a month which is more than most premium MMOs.

My character embarks on a quest in a fashion very typical to the gameplay of Age of Empires games.

Personally I feel like this is a bad business move as the whole point of having a free game with micro-transactions is the transactions are supposed to be small. If you’re charging $20 to unlock the full game for just one of the four factions you are likely alienating a lot of potential customers. The thing about a free game is that your target audience will come to you, if you want to sell a lot you should keep things cheap. The people who are going to buy a $20 civilization will buy a $5 civilization and a bunch of cosmetic crap that doesn’t make any difference. Whereas the people who won’t buy the $20 civilization likely won’t buy anything.

So as a person who is hesitant to buy a civilization, I likely won’t buy anything because I’ll feel like a second-class citizen because I don’t have the full civilization unlocked and will get my butt handed to me no matter what other things I get.

An example of the treasure scattered around quests, the treasure is persistant and stored in your city.

Developers around the world

Today I decided I’d do something a little different and post a map I made of every MMO developer I could think of around the world. If you can think of any more developers that you want to see, feel free to post a comment.

View Larger Map

RIFT Impressions: Week 2

Not everything is calm in the Prison in Shimmersand.

Well I’ve been playing another week of RIFT with some distractions and am ready to write about my impressions.

Firstly, level 50 feels GOOD. I hit level 50 in RIFT on Tuesday at 12:20 a.m. This was great timing because it was at about 12:25 a.m. that Steam finally unlocked Dragon Age 2.  This gave time for other players to catch up to me so I could do some dungeons and not have queues for PvP.

So I’ve tried the new Warfront that becomes available at level 50, and it is by far the most confusing thing I have ever seen. It’s not explained to you at all before you jump in and players are in such a race to the middle that it’s never really explained in detail prior to starting.

I ride my shiny new mount through Silverwood.

On the bright side I’ve joined a guild, and my experiences on a PvP server have improved dramatically. Very seldom am I attacked in the middle of doing something else, they seem to fear retribution from guildmates. We road around Shimmersand closing rifts and killing players wherever we would find them, and overall I had a blast.

For the sake of leveling I had been playing a Riftblade/Reaver because they are tough to kill in PVE and able to kill large groups of enemies at once. But since I have hit 50 I’ve gone back to my tried and true, the souls I used in beta and have fallen in love with at 50… Champion/Warlord. Essentially I’m a monster of a man with a 2h sword who’s able to separate enemies from the pack.

The cairn hidden upon the top of a mesa in Scarlet Gorge

Overall I’m still having a blast of a time in the game and I haven’t even touched any raid or end-game dungeon content. There’s “expert” difficulty dungeons which are the low level dungeons revamped for level 50 players with harder encounters and equipment more relevant to players of that level.

Even while playing Dragon Age 2 I was having cravings to play RIFT and now that I’ve beaten the game it’s given me back my free time.

If you’d like to try building your own rift character, check out ZAM’s awesome Soul Calculator here: http://rift.zam.com/en/stc.html

RIFT Impressions: Week 1

As my first week of RIFT has come to an end I thought it appropriate to talk about my experiences thus far.

A large group of players fighting to save Silverwood Forest from an invasion of fire creatures.

So far I’m level 38, I’m not at the end game yet but I’m getting there at a sickeningly quick pace. This however is because I’m a fairly hardcore player and trying to experience a lot quickly to write my review. It has taken me 72 hours of playtime to reach level 38 with all of my crafting skills caught up to an appropriate point.

Early on into the headstart the game was utter madness. Trion had grossly underestimated their popularity and the servers were slammed with queues of 2000+ players waiting to get in to almost every server. When the game opened there were 17 servers and as of this time there are now 35 servers. While my server still has a queue it has gone down in average size drastically and typically I will only spend at most an hour in queue.

Santa Claus isn't coming to town.

The final area of Realm of the Fae, a dungeon based around nature and the four seasons.

As time has gone on the zones are less crowded as people level at their own pace and are naturally separated by how dedicated they are to the game. The game boasts a fair amount of dungeons, at least one in every zone. The class system makes finding a group for a dungeon easy if you’re willing to compromise.

Going into a little more detail with the class system you pick 3 souls for your role, and you can switch roles at any time when you’re out of combat. This means if a dungeon is looking for a tank, if I have a tank role I put together I can tank it. If they need DPS I can just use my DPS role. Once in a dungeon we kept swapping roles to adjust to individual encounters. I went from being a nigh unkillable tank to beast of a man with an enormous sword with a big pet cat.

THIS. IS. SPARTA.

Jargonecius stands stoicly in the city of Sanctum!

Dungeons aren’t the only option for getting the equipment you need either. Typical to other MMOs you can use PvP to get the gear you need. But the game also introduces some new features for getting some loot. While the new items aren’t the best in the game it’s nice to have some variance.

One of the ways to find items is to find Cairnes hidden around the world, inside you’ll find bags with random items inside. Another way is to solve puzzles, there’s one for every zone but with guides online they’ve been trivialized. The cairnes and puzzles only seem to give loot once per character each, so you can’t just do the same puzzle over and over until your bags are full.

The major rift events have been getting crazier and crazier as I progress from zone to zone. I shudder to think what the events will be like in the level 50 zones.

Ooh Shiny Shiny, me clicky!

The entrance to the Silverwood puzzle, the easiest puzzle I've found.

Overall I’m very impressed with the game after just a week and my rating has increased to 4 out of 5 stars for now.  Next week I’ll talk about my impressions after two weeks of playing the game.

Hope for APB. Will it rise like the phoenix?

Despite my criticisms of APB’s original incarnation the last thing I wanted to happen was the game to die and it’s a game I kind of wish I could play from time to time.

However there’s good news, as the company who bought the game and is attempting to revive it seems very competent by identifying a lot of the major problems, even the ones I neglected to mention in my previous post criticizing it. One of the biggest things that irked me while playing the game was that you could exploit the league system by just recruiting everyone you possibly good to your clan, then overwhelming all the other clans with sheer numbers. While exploit may not be the word most gamers would use, that is exactly what it was by definition. Realtime Worlds for some reason didn’t take into account that larger clans would have an unfair advantage.

They’ve also removed the “Savage” upgrade and added detriments to many of the other upgrades in the game. This really fixes a lot of problems but I’m  really waiting to see just how much it fixes as the detriments may not be big enough. For example I mentioned previously that the SHAW loaded with “Spray and Pray” and “Savage” could tear through a car so fast that it was impossible to get out in time. While “Savage” has been removed and “Spray and Pray” now causes reduced accuracy a car is still a very large target, and may still be torn to ribbons before anyone can get out. We’ll just have to wait and see about the weapon balance, but I’m hopeful.

They also talk about new game modes, one of which appears to be racing and allows the player to race against time trials for rewards. It seems that to unlock vehicles with open slots for upgrades in the new APB you need to take the car you want slots for and race them around the city. This is a great idea, because it rewards people who master the driving in APB with better cars and makes all players practice, leading to less crying when someone is an immensely better driver than them.

On the same note as a new way of unlocking upgradable items, the weapon system is changed. Instead of grinding faction to unlock weapons with slots it seems that you need to use the weapon in combat, rewarding players for their skill (and time spent) with the same weapon with upgrade slots. I really like this suggestion, as there were certain guns I got good with and would love to stick to, which would result in me getting upgradable versions quickly.

To get new weapons and vehicles you just need to level up contacts, and not your organization standing which I think is a fantastic change as I dreaded leveling up the individual factions to get the weapons and vehicles I want. In fact, Organization standing seems to have been completely removed and you have a chance to unlock new symbols and clothing at the end of every mission.

One of the biggest changes that really made me grin when I read it was more of a side note in the post from Week 10 of their development blog but at the same time makes me worry a little. They want to add headshots to the game! The “hitboxes” in the game encompassed the whole body, so there was no such thing as a headshot for extra damage. However this poses a problem in APB’s immense customization one could resize their head to be as tiny as possible. Lots of people have been suggesting that smaller avatars should have less health then larger ones and I feel like this very well may be the solution to the problem. But the question is how much of a difference should the size make?

All in all the coming game looks very promising and is something that makes me check my e-mail every morning to see if I’ve received a beta invitation. They’re working hard to not only fix problems but add new content such as a new action district they call “Asylum.”

 

To see their development blog for yourself which includes multimedia of what they’re working on, check out their blog here.

Release the Rifts

Rift: Planes of Telara is a pretty little game by Trion Worlds in a beta phase that might as well be open and lifted the NDA back in December, a full two months before release.

Lifting the NDA two months prior to release is a breath of fresh air compared to other games which tried to restrict reviews to after the actual release of the game in an attempt to keep reviewers from scaring away customers. The fiasco with APB comes to mind immediately and well… we know what happened to APB.

So far I’ve only played in one of the beta events, and am in the middle of the second one. I’m currently level 24 and closing quick on 25 which is halfway to the game’s level cap. For this phase of beta however the cap is apparently set to level 31.

My thoughts on it so far:

  • The class system is really where this game stands out. When you create a character don’t be surprised that there’s only four classes, and don’t fall into preconceived notions about these classes based on your experiences in other games or the history of the classes.
    • Any class can fill almost any role, the only role that doesn’t seem possible at this point is the Warrior being a main healer. The reason I say that is because the cooldowns make Paladin viability for healing nonsensical.  I’ve seen rogues, clerics and mages all heal, tank and do DPS which really makes smaller dungeons accessible to groups of friends.
    • If I had to describe the class system I would say it’s an amalgam of Final Fantasy XI and World of Warcraft. Your base class has access to numerous “souls”, and you can use up to three souls at a time. The souls function in a manner similar to World of Warcraft’s talent system in the sense that each soul is a different tree, so essentially you are pick your trees. Your character is granted “root abilities” for free as you take points in each tree, these are akin to base abilities from World of Warcraft that you didn’t have to specialize to get.
  • The rift system is another interesting feature that keeps the game fresh. Rifts randomly open around the world and horrible creatures from other dimensions spill out, causing chaos and setting up footholds in the area.  They can take over camps of NPCs which inhibits your questing and can lead to community building as you band together to drive them away. So far I have witnessed fire, water, life and death rifts and apparently there are earth and air rifts but I have yet to see them.  The rift system also has massive scale invasions where entire areas have to band together to fight off a huge threat. These invasions are so huge that I’ve only seen several that actually beat the invaders and when you do when it feels great.
  • Graphics. I really like the graphics in this game, they’ve struck a nice balance between realism and fantasy. The style fits the game perfectly and the rifts tend to have a perverse effect on the land scape. It’s really quite stunning to see an eerie black tar like substance recede from the land scape and plant life slowly start to come back to life as a “Death Rift” closes.
  • The appearance customization of the characters is okay. It’s not the best out there, but it’s manageable.
  • The lore of the game is actually interesting to me.  Essentially one faction died and were resurrected by the gods as “ascended” and the other faction managed to replicate ascension with machines in the future, then sent their ascended back to the past to save the world.

Overall so far I’m impressed with the game. It’s a lot more fun than I expected it to be and at this time I’d give it a 3.5/5 stars. I hesitate to give the game more because I have yet to see the end game content, I don’t know how much staying power Rift is going to have. Trion sent out keys recently that have 25 uses on them, so if you’re looking to play the beta, just ask around because someone’s bound to have some.

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